Isaac Mayernik | Software Developer Portfolio

A showcase of my projects and abilities

About me

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My name is Isaac Mayernik. I am a recent Computer Science graduate from the University of South Carolina with a passion for software and game development. During my studies, I contributed to several team and solo projects, including a mobile campus navigation app developed for my senior capstone.

Outside of coding, I love working out, skiing, and kayaking. I also game and draw inspiration from Dark Souls, Super Metroid, and Bioshock - three great games that fuel my passion to create immersive experiences.

My goal is to develop engaging games and software that resonate with users. I'm actively seeking opportunities to apply both my technical and creative skills in mobile development, full-stack engineering, or game design.

Cocky's Way

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Developed as a capstone project, Cocky's Way is an Android app using ReactJS that shows important locations around the UofSC Columbia campus. It also allows users to view all professors with relevant information, create a schedule based on courses currently available, and import BlackBoard settings to view assignment due dates.

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Workout Log App

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The Workout Log Android app was developed for the Android development course at UofSC using Kotlin and Jetpack Compose. It allows for easy logging of workouts and visualizes which muscle groups have been worked on.

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CUHackit25

Participated in the Clemson University 2025 Hackathon (CUHackit25). Developed an Android app with Kotlin, Jetpack Compose, Python, and Python Flask that utilizes the AWS services provided during the event to create a prompt based on user entered information and generate a workout plan based on it.

Forgotten

Forgotten is a 3D Souls-like action-adventure game developed in UE5 using the blueprint system. The player controls a fox who must survive against enemies, defeat the golem boss, and reach the rest point.

View Itch.io Page

Frogbound

Frogbound is a 2D Metroidvania game developed in Unity using C#. The player controls a frog as they explore levels, unlock upgrades, and defeat enemies.

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Pocket Campus

Developed for a Software Engineering course, Pocket Campus was designed to be a system that would allow students to see which classes they still needed to complete their degree.

Senior Project

Senior project for Brashier Middle College. Learned the basics of Unreal Engine 4, the blueprint system, and game design.

Page Still in Progress

More to come in the near future. Stay tuned!